New: the MirrorMingo games playbook
· 2 min read
Learners ask us how many Sparks a game pays. Parents ask what "the ladder" is. Teachers ask how the Sunday class competition picks its finalists. The answers are now in one place: the games playbook.



What's inside
- Mingo Sprint — two rounds of five lesson questions, Relaxed or Beat the Clock, 2 Sparks per right answer.
- Twelve quick games — six for Basic 1 to 6 and six for secondary school, each with step-by-step screenshots of the real game and its levels.
- Sparks and the Style Lab — every way to earn, the 60-a-day limit, outfit prices and the Beginner, Stylish and Iconic ranks.
- The Mingo Ladder — 70 steps from Rookie to Legend, gift boxes, streak shields and term seasons.
- Stickers and playing with friends.
- The Sunday class competition — 4 pm to 5 pm Lagos time, three knockout rounds, monthly points and prize Sunday, plus how MMT tokens from lessons can earn a seat in the class final.

Written for families
Every page is in plain language, with numbered steps, tables and screenshots taken from the app itself — no made-up drawings. Every number in it comes from the rules the app actually runs. If the team changes a price in the Style Lab, the app always shows the current one.
